![]() ![]() Kim said Kakao Entertainment will also create content using intellectual property of K-pop artists including Monsta X, Ive and The Boys. It is also looking to partner with Wuxiaworld, a Hong Kong-based web novel platform.īy 2024, the company plans to achieve 500 billion won ($410 million) of transaction volume in the US market. In order to expand its footprint in North America, Kakao Entertainment looks to create synergy with the firm’s recently acquired US webtoon platforms Tapas and Radish. In Japan, the company will start new businesses in games, metaverse and non-fungible tokens. Kakao Piccoma, Kakao’s online webtoon platform in Japan, recently launched a webtoon service in France and looks to penetrate other European countries. By 2025, we plan to increase overseas revenue to account for 30 percent of total sales, compared to the current 10 percent,” said Kim Sung-su, co-head of Kakao’s corporate alignment center. “The 56 overseas branches aim to boost their sales revenue by 40 percent this year. South Korean IT platform giant Kakao will expand its overseas revenue by 30 percent in the next three years to diversify its heavily domestic business-reliant income source, the company said on Wednesday. ![]()
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